The Ouya ( OO -y? ), distillation as OUYA , is an Android-based microconsole developed by Ouya Inc. Julie Uhrman founded this project in 2012, bringing designer Yves BÃÆ'Ã| har to collaborate in his design and Muffi Ghadiali as Deputy Director of Product Management to assemble a technical team. The development is funded through Kickstarter, collecting $ 8.5 million and becoming the fifth highest income project on the website in its history at the time, and currently eighth.
The unit began shipping to Kickstarter supporters in March 2013 and released to the public in June 2013. It features an exclusive Ouya store for apps and games designed specifically for the Ouya platform, the majority of which are casual games that are targeted or used by a casual bulk casual audience. Outside the box, Ouya supports media applications such as Twitch.tv and XBMC media players. It runs a modified version of Android Jelly Bean, with rooting officially pushed. The console hardware design allows it to be opened easily, requiring only a standard screwdriver for easy modding and hardware addition.
All systems can be used as development tools, allowing each Ouya owner to also be a developer, without the need for license fees. All games are initially required to have some sort of free-to-play aspect, whether it's completely free, have a free trial, or have upgrades, levels, or other in-game items that can be purchased. This requirement is then deleted.
Although the Kickstarter campaign was a success, Ouya's sales were lackluster, causing financial problems for Ouya Inc. and forced the company to end its business. Its software assets are sold to Razer Inc., which announces the termination of the Ouya console in July 2015. Ouya has been considered a commercial failure as a result.
Video Ouya
Histori
Ouya was announced on July 3, 2012 as a new home video game console, led by Julie Uhrman, chief executive officer of Santa Monica, Boxer8, Inc. based in California (later renamed Ouya, Inc. on August 13, 2012). On July 10, the Ouya started a campaign to gauge how many people were interested in the project. Boxer8 insists it has a working prototype with software and user interface that is in the process. It features Nvidia Tegra 3 chips and a $ 99 price tag ($ 95 for 1000 "early bird" supporters of the Kickstarter campaign).
Kickstarter fundraising goal reached within 8 hours. Funding continues to increase as more models are available at different levels of funding. According to Kickstarter, in achieving its goal, Ouya holds the best first day performance record of any hosted project to date. In the first 24 hours, the project attracts one supporter every 5.59 seconds. Ouya became the eighth project in Kickstarter history to collect over a million dollars and is the fastest project ever to do. The Kickstarter campaign finished on August 9 with $ 8,596,475 at 904% of their destinations. This makes Ouya Kickstarter earning the fifth highest in the history of the website at the time.
The Ouya unit for Kickstarter arrivals began shipping on March 28, 2013. On June 25, 2013, the Ouya was released to the public for $ 99.
Ouya announced the "Free the Games Fund" in July 2013 with the aim of supporting developers making games exclusively for their systems with Ouya matching Kickstarter promises of dollar-for-dollar promises if at least $ 50,000 is raised, but only if the game will become an exclusive Ouya for six months.
In October 2013, Uhrman stated that the company plans to release a new iteration of the Ouya console around 2014, with enhanced controllers, double the storage space, and better Wi-Fi. On November 23, 2013, a limited edition white Ouya with twice the storage of the original and a new controller design available for pre-order at $ 129.
On January 1, 2014, the white edition Ouya edition is sold and can not be found in an authorized store, or from an authorized reseller. On January 31, 2014, a new black version of Ouya was released with dual storage and a new controller design.
In January 2015, Ouya received an investment of 10 million USD from Alibaba with the possibility of incorporating some of Ouya's technology into Alibaba's set-top box.
In April 2015, it was revealed that Ouya was trying to sell the company for failing to renegotiate his debt. On July 27, 2015, it was announced that Razer Inc. has acquired the employee and Ouya's content library and that Ouya's hardware is now discontinued. The deal does not include the Ouya hardware assets. Owners are encouraged to migrate to Microconsole Forge themselves by Razer; The Ouya content library will be integrated into the Forge ecosystem, and "[the] Ouya brand name will live as a standalone game publisher for Android TV and Android-based TV console." On the same day, Uhrman resigned as CEO of Ouya.
The technical team and developer relations personnel behind Ouya joined the Razer software team, which developed its own game platform called TV Forge. TV Forge was discontinued in 2016.
Maps Ouya
Hardware
Ouya is a 75-millimeter (2.95 inch) cube designed for use with TV as a display via an HDMI connection. It's a ship with a single wireless controller, but it can also support multiple controllers. The game is available through digital distribution or can be loaded sideways.
Specifications
- Notes
- iFixit has step-by-step teardown details from the console.
- The hardware video decode supported by experimental XBMC uses libstagefright .
Controller
The Ouya controller is a typical gamepad with two analog sticks, a directional bearing, 4 face buttons (labeled O, U, Y, and A) and attach the rear bumper and trigger. It also includes a one touch touchpad in the control center. The Ouya controller also has a magnetically mounted faceplates that include 2 AA batteries, one on each side of the removable plate.
Alternate controls can be used with the console (including those from Xbox 360, PlayStation 3 and Wii) but only for compatible games.
Reception
Pre-release
Despite Ouya's initial positive reception, collecting $ 3.7 million in Kickstarter in the first two days, there were a number of vocal critics who were skeptical of the company's new capabilities of producing the product altogether. On July 12, 2012, PC Magazine "Sascha Segan runs an op-ed titled" Why Ouya Looks Like a Kickstarter Nicks "that is not only important from Ouya but from all Kickstarter-funded hardware projects. Magazines Unrealities defend the Ouya, stating "A scam implies a kind of deliberate illegal trick."... "Tapping many investors from various sources is not a scam, it's not even illegal, it's business."
Engadget reviews the pre-release version of Kickstarter from Ouya on April 3, 2013. While praising the low cost and easy hacking of the console, it reports a problem with the controller buttons being jammed under the controller coating and the proper analog stick stuck on the coating. It also reports a slight lag between the controller and the console and goes on to say the controller was "usable, but far from large."
The Verge reports the same problem with the controller and questions the quality of its construction. While they praised the hacking and openness of the console, calling it "a device with a lot of potential and some real limitations", the review is mostly negative and critical of the interface and the choice of game launch and states that "Ouya is not a viable gaming platform, or a good console, or even nice TV interface. "
Retail revenue
Tom's Hardware summarizes the initial media commentary on Ouya as "lukewarm".
Engadget reviews Ouya's retail version, and notes a much-improved experience compared to what they found with their pre-release units. The "big" gamepad fixes, and they discover "that the UI has been cleared and accelerated". Engadget concludes that "their latest experience with Android-based gaming devices [makes them] feeling optimistic" and that the company "takes customer feedback seriously".
Digital Trends is called the final retail console "a device with lots of potential built with love", and calls design "sleek and cool cube filled with gamey goodness". Most of the positive reviews cite a lot of potential for the future, but are upset by noting the lack of performance ("as strong as many of today's smartphones"), and pointing out that Ouya will not be able to compete with the "big three" console makers on performance but have to rely on carve a niche in the market.
ExtremeTech found that Ouya "has a number of serious errors". They mention the sub-par controllers, connectivity problems, and games that work perfectly on smartphones but stutter in the console. Also, they say that "there are not enough games worth playing for".
Sales
The NPD Group's market analysts described Ouya's sales in the first month as "relatively mild", while some outlets noted the low-gaming sales on services in initial reports from developers. In April 2014, developer Matt Thorson stated that his title TowerFall , the most popular Ouya game at the time, sold just 7,000 copies for the console.
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In July 2013, the Ouya announced the "Free the Games Fund", a scheme to help fund developers, where Ouya would match any Kickstarter campaign if a minimum target of $ 50,000 was achieved, and provide exclusive Ouya games for six months. Suspicions are raised about the first two games to reach the target. Commentators noticed that small numbers of supporters each promised a high number of scores, large numbers of those who had never supported the previous project, as well as the use of duplicate names and avatars that included people from celebrities. This led some to suggest that the projects falsely inflated their project support to receive additional money from the Ouya. In addition, one project has supporters whose identities seem to be taken from the case of missing persons.
Nevertheless, Ouya rejects any suspicions regarding project support, and plans to continue providing funds. In September 2013, funding for one of the games that has reached its target ( Elementary, My Dear Holmes ) was then suspended by Kickstarter. Other funded game developers, Gridiron Thunder , threatened litigation against a commentator on the Kickstarter page, and further dismissed concerns that they would not have the right to an official NFL brand, a license currently held by Electronic Arts. In the same month, another project, Dungeons the Eye of Draconus, caused controversy by publicly declaring that a relative of one developer has provided substantial additional support for the project to qualify for money from the Free the Dana game. The project was removed by Ouya from the Free the Games fund, which resulted in the developers removing the project from Kickstarter.
Many developers are criticizing the rules of the fund. Sophie Houlden erased her game, Rose and Time , from the Ouya market in protest. Matt Gilgenbach, who tried to finance his game Neverending Nightmares with help from the fund, said, "It will kill me if other projects misuse the Free Games Fund, people lose confidence in our project and what we are trying to do. While I believe in the idea of ââFree Game Fund, I think it can certainly use some reforms in light of the potential pathway for abuse. "Finally, Uhrman accepted this criticism. "The developers told us repeatedly, 'You're too idealistic, and you're too naive'... That's the part that personally takes time for me to understand." Ouya changed the rules of the fund, including adding dollar-per-support bounds. Houlden returns his game to the store, and Neverending Nightmares is eligible for funding under the new rules.
On September 18, 2013, the Ouya modified the fund exclusivity clause. Developers are still unable to release their software on mobile devices, video game consoles and decoder boxes during the six-month exclusivity period, but they will be allowed to be released on other personal computer systems, such as Windows, Mac OS X, and Linux, during that time.
See also
- Free-to-play
- Homebrew (video game)
- Development of independent video games
- List of Ouya software
- OnLive
- Open source video game
References
External links
- Official website
Source of the article : Wikipedia